Manuscript Studio

Sudoku books

Five grid sizes from 4x4 to 16x16, generated from nothing but the pages, with one guaranteed solution each, a measured difficulty, and an answer key at the back.

A sudoku book is a layout book whose pages are generated from nothing. You name the pages and choose a difficulty; the app makes every grid, guarantees each one has a single solution, and builds the answer key.

It is the only book here you can fill without writing anything. A word search still needs your word lists — a sudoku needs only the pages themselves.

There is no AI art step. A sudoku is arithmetic, not illustration, and charging image credits for one would be absurd. The only thing you can spend credits on is an optional page border, which works exactly as it does for a word search.

Making the book

  1. On the Premise, say how many activity pages, choose a grid size and difficulty in the Puzzles card, and choose a page design — one, two, four or six to a page, or a two-player layout. One size for the whole book: pages at different sizes read as a mistake. The This book card beside the form adds it up: how many puzzles those pages hold, the solutions pages, the title and copyright pages, and the printed total.
  2. On Pages, lay the book out. The storyboard shows every spread. Name the pages yourself or ask the assistant, which proposes titles and paces them so the book gets harder as it goes. There are no word lists to write.
  3. Add a How to play page or section openers if the book wants them, with + Add pages.
  4. Press Generate. The whole book is made locally, for nothing. A 9x9 book of sixty pages takes a couple of seconds; a 16x16 takes a couple of minutes, and shows a running count while it works.

Grid sizes

Size Regions Known as Notes
4x4 2x2 Mini For young children. Always easy.
6x6 3x2 Mini For children. Always easy.
9x9 3x3 Classic The standard puzzle.
12x12 4x3 Dodeka Regions are wider than they are tall.
16x16 4x4 Hexadoku Slow to generate — a second or two a page.

Above 9x9 a cell prints a letter once the digits run out: 1-9 then A-C for a 12x12, 1-9 then A-G for a 16x16. That is what the published Dodeka and Hexadoku books do, and it is what keeps every cell a single character so the grid stays crisp at any size. (Some 16x16 books use hexadecimal 0-F instead; this one does not, because that scheme starts at zero and does not carry over to 12x12.)

A 4x4 or 6x6 is always easy, and the difficulty control says so rather than offering a setting it cannot honour. There is not enough grid for a deduction that needs anything beyond singles.

Difficulty is measured, not set

This is the part worth understanding, because it is where the app will sometimes tell you something you did not ask to hear.

The obvious way to grade a sudoku is to count how many digits are printed — "easy is 36 givens, hard is 24". That is wrong in a way that gets a book returned: how much of the grid is blank says very little about how hard the deductions are, and two puzzles with identical given counts can be a minute apart to solve.

So a puzzle is graded by which techniques it actually requires:

Rating What it takes to solve
Easy Singles alone — a cell with one candidate left, or a digit with one place left in its row, column or box
Medium Also naked pairs and pointing pairs — where you start pencilling candidates in
Hard Something beyond those

Because the grids are carved by a seeded process, the occasional page cannot reach the difficulty you asked for while still having exactly one solution. When that happens the page is printed at the difficulty it really is, and the Puzzles step names the pages it affected. A book that quietly labelled those pages "hard" would be lying to the reader on the cover.

In practice this is rare — the generator tries several ways of carving each grid and keeps one that hits the target — but it is never zero, so the Puzzles step tells you rather than leaving you to find out from a review.

Every puzzle has exactly one solution

This is checked as each grid is made: a digit is only removed if the puzzle still resolves to a single answer. It is the one fault a reader is guaranteed to notice — they fill the grid in good faith, disagree with the key at the back, and conclude the book is broken.

The grids are stable

Each puzzle is derived from its own page, so regenerating redraws the book exactly as it was. A page you have already proofed will not quietly become a different puzzle because you pressed the button again.

The cost of that is there is no re-roll: if you dislike a particular grid, there is currently no way to ask for another one on that page.

The answer key

Turned on by default. The key is added as pages at the back of the book, twelve solutions to a page by default, and each solution is numbered with the same number its puzzle prints in its own footer — so a solver looking up "Puzzle 7" finds puzzle 7.

Unlike a word search, there is only one way to print a sudoku solution: the filled grid. A word search offers a highlighted key and a dotted one because a solver has to be shown where the answer is. A sudoku's answer is the whole grid. How the page around the grids looks is yours to choose — see below.

The key adds pages, and page count moves the spine, the print cost and the release checks. The Puzzles step says how many it added or removed each time.

Choosing how the answer pages look

The answer pages have their own layouts, chosen on the Premise under Answer key → Solution layout:

  • Classic — the page's heading over the solved grids, a dark page number below.
  • Planner — each solution in a notched card under an ornament heading, to match the Planner, Two to a page and Four to a page puzzle layouts.
  • Framed — a double rule round the page, the heading between two rules, the page number on the frame.

Before the answer pages exist, picking one is the choice; they are laid out in it when you generate the puzzles. Once they exist, picking a layout or changing across × down offers Re-lay the answer pages: the solutions you already have move into the new layout in order, nothing is generated again, and the page count follows (fewer solutions a page means more pages). Undo puts it back.

If the answer pages were laid out for a different page size — a book whose trim changed — the card says so and offers the same button to fit them to this one.

The Change the layout on the Premise button in the Design step goes straight to this card when you are looking at the answer key.

Page layouts

Chosen on the premise, before the puzzles are planned — because the layout says how many puzzles a page holds:

Layout What it is
Planner One sudoku in a notched card, numbered, with its difficulty
Two, four or six to a page Several sudoku, each in its own card
Face to face Two players across a table — one puzzle is printed upside down
Side by side Two players next to each other, a puzzle each, with a notes area under each for pencil marks
A page each Two players, one open book: the left page is player 1's, the right page player 2's
Classic The puzzle's name above a centred grid, its number at the foot
Large print The grid takes the whole page — the format this category is mostly bought for
Framed A ruled border with the name set into the top of it

A two-player layout sets each player's difficulty — the book's own, or fixed at easy, medium or hard. The Activity pages count on the premise counts pages, whatever each one holds: fifteen pages four to a page is sixty puzzles, and A page each keeps an even number so every round is a spread.

Every layout draws the grid the same way: a hairline rule at every cell and a heavier one at every region boundary — every three cells on a 9×9, every four across and three down on a 12×12. Both weights are adjustable per layout, along with how much of the page the grid takes. Select the grid in Design's Page view and its Grid section sets the cell rules, the box rules and the border round the square, each in points; the border follows the box rules until you set it.